Monday, 2 January 2012



Need for Speed: ProStreet is the 11th installment of Electronic Arts popular racing game series Need for Speed. On May 21, 2007, Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later. It was released worldwide in November 2007. Its action footage was used in American Le Mans SeriesProStreet was the first PlayStation 3 game with DualShock 3 rumble support.
The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on October 26, 2007, on PlayStation Store on November 1, 2007, and on PC on November 2, 2007. The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series. ProStreet is preceded by Need for Speed: Carbon and is followed by Need for Speed: Undercover.

Plot
The game begins where a former street racer known as Ryan Cooper enters a challenge day and wins it with a Nissan 240SX. Ryan is mocked by Ryo Watanabe, the Showdown King .
He then moves on to Battle Machine, a famous race organization, and dominates it. He then moves onto Showdown Chicago, promoted by Super Promotion and the best organization is introduced, the Super Promotion; there are other organizations in each specific event such as the Noise bombfor drift, G Effect that are a circuit crew, ROGUE SPEED which is for drag, and Nitrocide for speed runs. Each organization has a top race team, Apex Glide, Touge Union, Grip Runners, Aftermix, and Boxcut, respectively. Ryan dominates the showdown and moves onto React Team Sessions. He then moves onto another Showdown again promoted by "Super Promotion" and dominates it. He then receives invites to elite organizations of the fourKings of Drag, Drift, Grip and Speed challenge after breaking a certain amount of specific records in each race mode. He beats them and earns their crowns and dominates enough organizations and showdowns to face Ryo who drives a Mitsubishi Lancer Evolution X. Ryan beats him and the Apex Glide team leaves Ryo. Ryan then becomes Street King by beating the kings and Ryo.

Gameplay
Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, makingProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Clubman Racing. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
§  Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
§  In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PS2 and Wii versions), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
§  In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 200 mph.
§  In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted.
§  In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.
Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2PlayStation PortableNintendo DS and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact.
ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (only on the PlayStation 3PCand Xbox 360 versions).
The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).

Customization
Players have a wide variety of decals, vinyls, and paint colors, all very similar to the previous games in the series. Additional extras have been added as well. Players have a huge variety of body modifications, such as rims, hoods, body kits, exhaust tips, spoilers and roof scoops. The Autosculpt feature, which was first introduced in Need for Speed: Carbon, is featured in ProStreet and plays a significant role in terms of car performance. Although there are more parts to autosculpt in the car, the autosculpting method is for the most part the same. The hood, roof scoop, front bumper and spoiler can all change how a car performs in a race. Autosculpt can affect everything, from a car's handling to its downforce. ProStreet now allows you to modify stock and wide body kits as well ashoods, roof scoops, wheelsspoilers etc. A new feature called the Windtunnel is introduced on the PC, PlayStation 3 and Xbox 360 versions of the game. It is not available on Wii and PlayStation 2versions. The Windtunnel, along with Autosculpt, can affect a car's performance.

Locations
Many of the races take place on well-known roads. Locations include Chicago (Meigs Field Airport; now disused), Nevada, Europe, Tokyo Docklands (Daikoku Futo parking area), and the Autobahn(A100 Berlin ring road). The Texas World Speedway, a real track in Texas used by the SCCA and in the 70s NASCAR, and also the Infineon Raceway, available in the NASCAR configuration as "GP Circuit" and AMA configuration as "Long Circuit". The game also includes many other real world tracks such as Portland International Raceway and Willow Springs International Motorsports Park in the USA, Autopolis and Ebisu Circuit in Japan, and Mondello Park in Ireland. The tracks are the same in all versions of ProStreet.

Online
Online modes are not featured in the PlayStation 2 and Wii versions. However the PlayStation PortableNintendo DSXbox 360PlayStation 3 and Windows PC versions feature online mode. Unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player's custom-built car can also be shared online via blueprints, with the creator being given credit whenever their car setup is used for a leaderboard.

Development
The official title was leaked several months before the official announcement. Soft Club, the Russian distributor of the game, unveiled the name and release date of the game in February 2007. EAhad not until the official announcement on May 31, 2007, given any clue about the game's title.
Features

Cars
There are a total of 46 driveable cars in ProStreet (76 with add-ons). Like previous iterations, the cars are organized into 3 categories: Tuners, Muscle and Exotic. Cheats can unlock 4 more.
The Collector's Edition for PCXbox 360 and PlayStation 3 adds another 5 new cars. It is available via download. In December 2007 EA released a booster pack (expansion pack) that added another 16 cars that were made available via download. The Booster Pack was a free download available for PCXbox 360 and PlayStation 3. On NDS version, muscle cars will be generic cars.
There are many cars which increase more fun and and adventure in gameplay.


Characters
In ProStreet, the player is Ryan Cooper, a former illegal street racer and a newcomer to the legal side of racing. He is seen only in the very beginning, during showdowns, and after defeating a King; however, his face is never seen, as he wears a helmet all the time in the footage. He also never speaks, much like the main character in the games from Need for Speed: Underground to Need for Speed: Carbon. Ryan Cooper is also mentioned in Need for Speed: Undercover, where a police officer claims to have Ryan in his car, but he will not speak or take off his helmet, like in ProStreet.
ProStreet features some girls cast as characters in the game:
§  Krystal Forscutt, a former Big Brother Australia contestant,
§  and Sayoko Ohashi are starting girls.
All three announcers voices heard throughout ProStreet's career mode are real-life, professional race commentators :
§  Jarod DeAnda (Big-Jay Battle Machine & Noise Bomb) is an announcer Formula D events,
§  John Hindhaugh (Roger Evans from R3act Team Sessions & G-Effect) is the long-term host of Radio Le Mans,
§  JBird (J-Mack from Super Promotion, Noise Bomb & Rogue Speed) is the official voice of NOPI.
In ProStreet, there are five Kings that Ryan must defeat in a set of challenges to become the Street King.

Expansions
The Collector's Edition is available at the EA Store for the PCXbox 360 and PlayStation 3 unlocking 5 more cars and 4 more career race days.
An expansion pack branded by Energizer Lithium is also available. It adds 16 cars and 2 tracks. This also disables all cheats for the game.

Saturday, 17 December 2011

Monster Hunter Freedom 3

Monster Hunter Freedom 3, also called Monster Hunter Portable 3rd in Japan is the latest installment in theMonster Hunter franchise for the PlayStation Portable system that was released in Japan on December 1, 2010. The game was released, as a part of the PlayStation Portable Remaster series, on PlayStation 3.The game introduces new regions, monsters, and a revised Felyne combat systemMonster Hunter Portable 3rd is not an update to Monster Hunter Freedom Unite or Monster Hunter TriMonster Hunter Portable 3rd is instead separate to the rest of the series, and most of the game has been entirely remade.
Monster Hunter Portable 3rd HD ver. is a high definition remastering of the game for the PlayStation 3, and is the first of Sony's "PSP Remasters" series for the PS3. The game was released in Japan on August 25, 2011 and features enhanced HD graphics, 3D support and shared save support with the PSP.

New features

The new base of operations is Yukumo Village. This village has a feudal Japanese feel to it, both from its design to its residents. The player can take two Felynes out with him/her on a single player quest, up from the single companion of Monster Hunter Freedom Unite. When you take Felynes out on quests, monster attacks are divided between the player and the companions, making hunts easier. Also new to Monster Hunter Portable 3rd is the ability to customize the Felyne companions' equipment. Doing so will change the creature's physical appearance and properties. The player will be able to customize the Felynes in three areas: weapon, head parts and torso parts. A new field introduced in the game is Mountain Stream. All the hunting fields in Monster Hunter Tri, along with the addition of the Mountain Stream field are included in Monster Hunter Portable 3rd. Underwater quests, however, have been completely removed, therefore maps such as the Deserted Island and Flooded Forest have been revised to work around this. Not all monsters from Monster Hunter Tri are present in Monster Hunter Portable 3rd - Lagiacrus, Gobul, and Ceadeus have been removed. Jinouga, the flagship monster of the game is shown on the cover art.
The Guild Hall now features a hot spring, similar to the Felyne Kitchen from previous games, which can be upgraded by clearing special 'Hot Spring Quests' which upgrade the effects of the hot spring, as well as the Felyne Whim Skills, which can now be chosen and selected by the player.


Weapons

All weapon classes from previous games (Great Sword, Long Sword, Sword and Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Light Bowgun, Heavy Bowgun and Bow) are present in the game. The four classes which were not present in Tri (Dual blades, Hunting Horn, Gunlance and Bow) have been revised. The equipment creation and fortification systems received a variety of changes. Producer Ryozo Tsujimotoclaimed that this area of the game will keep what was good from Monster Hunter Freedom Unite and Monster Hunter Tri and add new elements.


Sunday, 11 December 2011


Rovio Mobile has developed more than 50 video games with relatively little success. They finally hit the jackpot when they released Angry Birds game in December 2009. According to Rovio CEO Mikael Hed, it went to number one in Finland pretty much overnight. And as the saying goes, “The rest is history!”
The development of the Angry Birds game started in March 2009. The idea of birds playing the main character came from Jaakko Lisalo, Games Developer and Lead Designer in Rovio Mobile. His first concept of the game did not include a slingshot. This brought confusion to testers who first tried to play this game. It seems like we could’ve been enjoying flying birds right now if only those game testers had figured out how to play the trial version of Angry Birds. Lisalo thought that slingshots would best explain how to play this game since everyone is already familiar with it.
Rovio Mobile wanted a game that is easy to pick-up and play, but hard to master. This is exactly how anyone will describe Angry Birds game. Niklas Hed, Rovio Mobile COO and Co-founder, shared a story that made him believe that Angry Birds will be a big hit. He showed the game to his mother on a dinner party who never played any video game before. The dinner party was actually delayed as Niklas’ mother couldn’t stop playing the game. Rovio should award Mrs. Hed as the very first fan of Angry Birds.
Angry Birds has now been downloaded more than 300 million times. This seems like a natural occurrence for the company who habitually breaks mobile gaming records. With Rovio’s partnership with Madhouse, a major advertising network in China, their next goal is to hit 100 million downloads by the end of the year in that country alone.