Need for Speed: ProStreet is the 11th installment of Electronic
Arts popular racing game series Need for
Speed. On May 21, 2007, Electronic
Arts published a teaser
trailer of ProStreet, and officially announced it
ten days later. It was released worldwide in November 2007. Its
action footage was used in American Le Mans Series. ProStreet was
the first PlayStation 3 game with DualShock 3 rumble
support.
The
demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on
October 26, 2007, on PlayStation
Store on November 1, 2007, and on PC on
November 2, 2007. The PC version is the last in the series to use CD-ROMs,
which are succeeded by the usage of DVDs for the rest of the series. ProStreet is
preceded by Need for Speed: Carbon and is
followed by Need for Speed: Undercover.
Plot
The
game begins where a former street racer known as Ryan Cooper enters a challenge day and wins it with a Nissan
240SX. Ryan is mocked by Ryo
Watanabe, the Showdown King .
He
then moves on to Battle Machine, a famous race organization, and
dominates it. He then moves onto Showdown Chicago, promoted by Super
Promotion and the best organization is introduced, the Super Promotion; there are other
organizations in each specific event such as the Noise bombfor drift, G
Effect that are a circuit crew, ROGUE SPEED which is for drag, and Nitrocide for speed runs. Each
organization has a top race team, Apex
Glide, Touge Union, Grip Runners, Aftermix, and Boxcut, respectively. Ryan dominates
the showdown and moves onto React
Team Sessions. He then moves onto another Showdown again
promoted by "Super Promotion" and dominates it. He then receives
invites to elite organizations of the fourKings of Drag, Drift,
Grip and Speed challenge after breaking a certain amount of specific records in
each race mode. He beats them and earns their crowns and dominates enough
organizations and showdowns to face Ryo who drives a Mitsubishi Lancer Evolution X. Ryan beats
him and the Apex Glide team
leaves Ryo. Ryan then becomes Street King by beating the kings
and Ryo.
Gameplay
Need for Speed: ProStreet has
taken the series in a different direction of gameplay. All racing in ProStreet takes
place solely on closed tracks, makingProStreet the first game in
the series since Need for
Speed II that doesn't animate illegal
racing. Rather, the type of racing appears to be Clubman Racing. The performance tuning feature is enhanced,
compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can
be autosculpted, this can now be applied to all body kits, including stock
bumpers and wide body kits. Furthermore, some adjustments through autosculpt
impact the car's aerodynamics.
In
ProStreet there are four different game modes: Drag (a race in a drag strip,
point to point), Grip (similar to Circuit races but with four different types
of Grip races available), Speed (similar to a Sprint race) and Drift.
§ Drag race is a simple straight away race that has three
heats. There are three types of drag races, 1/4 and 1/2 mile drag races where
the fastest time, out of three runs, wins. There is also a wheelie competition
where the longest wheelie on the 1/4 mile track wins.
§ In Grip races, there are four different modes (Normal Grip,
Grip Class (all versions except for the PS2 and Wii versions), Sector
Shootout and Time Attack), the player has a choice to race rough, such as
ramming, smashing, or blocking the opponent in order to win the race, or race
cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track
with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers
and divide them into two even groups. The racers are placed into the groups
based on their vehicles performance potential. Group A starts about 10 seconds
ahead of group B, both groups race on the same course but are only competing
against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time
wins the event. In Sector Shootout the
track is divided into several segments, with drivers attempting to complete
these sectors in the shortest possible time. Extra points are awarded to
drivers who 'dominate' the course by holding the fastest time for every segment
of the track.
§ In Speed Challenge races, players must cross the finish line
first to win the race. Players have to be cautious in Speed Challenge at speeds
exceeding 200 mph.
§ In Top Speed Run races, there are 3 to 9 checkpoints and at
the instant a player crosses a checkpoint their speed is clocked and added to
that player's score, the player with the highest cumulative speed wins. This is
similar to the Speedtrap events in Need for Speed: Most Wanted.
§ In Drift, players drift to emerge as the driver with the
most points scored in the event. Points are scored based on speed, angle, and
how long the drift is held.
Other
than game play itself, ProStreet features detailed damage
modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed)
where damage is relatively little or non-existent altogether. The new damage
system introduces more depth of damage (except on the PlayStation 2, PlayStation Portable, Nintendo DS and Wii versions, where
the damage modeling has been scaled down due to the limited processing power,
so the damage is similar to the previous titles) where any object in the game
world has the potential to inflict cosmetic damage breaking off pieces of the
car such as the hood,bumpers,side view mirrors, light damage, or heavy damage
which reduces performance of a car, and even has the potential to total a car
immediately after impact.
ProStreet features
customization of cars. The changes affect the aerodynamics of the cars, and
players can test them in an enclosed chamber called the "Wind Tunnel"
(only on the PlayStation 3, PCand Xbox 360 versions).
The Speedbreaker does
not return for ProStreet (as the game lacks a police presence;
the Speedbreaker was mostly intended for police evasion,
however it returns for the Nintendo DS version
of the game).
Customization
Players
have a wide variety of decals, vinyls, and paint colors, all very similar to
the previous games in the series. Additional extras have been added as well.
Players have a huge variety of body modifications, such as rims, hoods, body
kits, exhaust tips, spoilers and roof scoops. The Autosculpt feature, which was first introduced in Need for Speed: Carbon, is featured in
ProStreet and plays a significant role in terms of car performance. Although
there are more parts to autosculpt in the car, the autosculpting method is for
the most part the same. The hood, roof scoop, front bumper and spoiler can all
change how a car performs in a race. Autosculpt can affect everything, from a
car's handling to its downforce. ProStreet now allows you to modify stock and
wide body kits as
well ashoods, roof scoops, wheels, spoilers etc. A new feature called
the Windtunnel is
introduced on the PC, PlayStation 3 and Xbox 360 versions
of the game. It is not available on Wii and PlayStation 2versions.
The Windtunnel, along with Autosculpt, can affect a car's performance.
Locations
Many
of the races take place on well-known roads. Locations include Chicago (Meigs Field Airport;
now disused), Nevada,
Europe, Tokyo Docklands (Daikoku Futo parking area), and the Autobahn(A100
Berlin ring road). The Texas World Speedway, a real track in
Texas used by the SCCA and
in the 70s NASCAR,
and also the Infineon Raceway, available in the NASCAR configuration
as "GP Circuit" and AMA configuration as
"Long Circuit". The game also includes many other real world tracks
such as Portland International Raceway and Willow Springs International
Motorsports Park in the USA, Autopolis and Ebisu Circuit in
Japan, and Mondello Park in Ireland. The tracks are
the same in all versions of ProStreet.
Online
Online
modes are not featured in the PlayStation 2 and Wii versions. However
the PlayStation Portable, Nintendo DS, Xbox 360, PlayStation 3 and Windows PC versions
feature online mode. Unlike previous Need for Speed titles, it
is much more integrated into the game; as long as a player is connected to the Internet and
logged in, his/her in-game progress is recorded for the purpose of online
leaderboards. A player's custom-built car can also be shared online via blueprints,
with the creator being given credit whenever their car setup is used for a
leaderboard.
Development
The
official title was leaked several months before the official announcement. Soft Club, the Russian distributor of
the game, unveiled the name and release date of the game in February 2007. EAhad
not until the official announcement on May 31, 2007, given any clue about the
game's title.
Features
Cars
There
are a total of 46 driveable cars in ProStreet (76
with add-ons). Like previous iterations, the cars are organized into 3
categories: Tuners, Muscle and Exotic. Cheats can unlock 4 more.
The Collector's Edition for PC, Xbox 360 and PlayStation 3 adds
another 5 new cars. It is available via download. In December 2007 EA released
a booster pack (expansion pack) that added another 16 cars that were made
available via download. The Booster Pack was a free download available for PC, Xbox 360 and PlayStation 3.
On NDS version,
muscle cars will be generic cars.
There
are many cars which increase more fun and and adventure in gameplay.
Characters
In ProStreet, the player is Ryan Cooper,
a former illegal street racer and a newcomer to the legal side of racing. He is
seen only in the very beginning, during showdowns, and after defeating a King; however, his face is never
seen, as he wears a helmet all the time in the footage. He also never speaks,
much like the main character in the games from Need for Speed: Underground to Need for Speed: Carbon. Ryan Cooper is
also mentioned in Need for Speed: Undercover, where a police
officer claims to have Ryan in his car, but he will not speak or take off his
helmet, like in ProStreet.
ProStreet features
some girls cast as characters in the game:
§ Krystal Forscutt, a former Big Brother Australia contestant,
§ and Sayoko Ohashi are starting girls.
All
three announcers voices heard throughout ProStreet's career mode are real-life,
professional race commentators :
§ Jarod DeAnda (Big-Jay Battle Machine & Noise Bomb) is an
announcer Formula D events,
§ John Hindhaugh (Roger Evans from R3act
Team Sessions & G-Effect) is the long-term host of Radio Le Mans,
§ JBird (J-Mack from Super Promotion, Noise Bomb & Rogue
Speed) is the official voice of NOPI.
In ProStreet, there are five Kings that Ryan must defeat in a
set of challenges to become the Street
King.
Expansions
The
Collector's Edition is available at the EA Store for
the PC, Xbox 360 and PlayStation 3 unlocking
5 more cars and 4 more career race days.
An
expansion pack branded by Energizer Lithium is also available. It adds 16 cars
and 2 tracks. This also disables all cheats for the game.